From mate in 1, avoiding stalemate and stopping mate threats to mate in 2 and longer attacks on the king.

How to read the diagrams
  • Yellow square: the piece to move (the "glowing piece" in the question).
  • Stars: squares you could move to; only one is right.
  • Letters A, B, C on squares: the options to choose from.
  • Arrow: the last move, or a move the question gives you.
  • Red square: a piece under attack.
  • Blue square: a piece or square to watch.

Mate in 1

Levels 1, 2 · 12 puzzles · PDF

Checkmate with the queen, with the rook, on the back rank and with the basic mating patterns.

Level 1

White to move

There are three stars; only one is checkmate. A queen next to the black king needs a friend protecting her.

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Answer: ♕g7#

Why: That's the queen's kiss pattern.

Level 1

White to move

There are three stars; only one is checkmate. One rook already blocks rank 7, and the other is ready to give check.

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Answer: ♖b8#

Why: That's the two-rook ladder.

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Avoiding stalemate

Levels 1, 2 · 12 puzzles · PDF

A big lead turns into a draw if the enemy king has no moves left. Practise mating without stalemating.

Level 1

White to move

There are three stars: one star is checkmate, two give stalemate. Pick the checkmate star!

Show answer

Answer: ♕e8#

Why: The white queen wins the game instead of letting it be a draw.

Level 1

White to move

There are three stars: one star is checkmate, two give stalemate. Pick the checkmate star!

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Answer: ♖a2#

Why: The white rook wins the game instead of letting it be a draw.

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Stopping a checkmate threat

Levels 1, 2, 3 · 12 puzzles · PDF

See where the opponent threatens mate, then make room for the king, block, or capture the attacker.

Level 1

White to move

White to move. Black threatens checkmate next move. Stop it!

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Answer: b3

Why: Before every move, remember to check what your opponent is threatening.

Level 2

White to move

White to move. Find the best move!

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Answer: ♗e5+

Why: Black can't checkmate anymore.

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Checkmate with king and rook

Level 2 · 12 puzzles · PDF

Driving the enemy king to the edge: the rook cuts it off, the kings face each other, the rook mates.

Level 2

White to move

There are three stars. Remember: the black king must be IN CHECK with nowhere to run, or else it's a draw. Pick one!

Show answer

Answer: ♖a2#

Why: The white king blocks the front, and the rook checks along the back row.

Level 2

White to move

White to move. Checkmate with the rook, and don't let it be a draw!

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Answer: ♖h2#

Why: The white king blocks the front, and the rook checks along the back row.

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Mate in 2

Levels 2, 3, 4 · 12 puzzles · PDF

A first move that prepares, sometimes a quiet one, then checkmate whatever the opponent does.

Level 2

White to move

There are three stars: one check lets the black king run away. Pick the right check!

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Answer: ♕c8+

Why: Wherever the black king runs, it gets checkmated.

Level 3

White to move

The glowing pawn is blocking the rook's path. How should the pawn move so the rook gives checkmate?

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Answer: exf6#

Why: The pawn captures diagonally, the rook gives check, and the pawn also guards the square in front of the king.

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Attacking the king

Levels 4, 5, 6 · 12 puzzles · PDF

Taking away escape squares, luring the king out, breaking open a castled king and longer mates.

Level 4

Black to move

The glowing piece is the queen. Sacrifice it so the white king's way gets blocked!

Show answer

Answer: 1…♕g1+ 2.♖xg1 ♘f2#

Why: The queen sacrifices itself on g1, the white rook takes and blocks the escape square itself. The knight drops to f2: checkmate.

Level 4

Black to move

The glowing piece is the queen. Sacrifice the queen to open the way for the rook!

Show answer

Answer: 1…♕f1+ 2.♗xf1 ♖xf1#

Why: The queen sacrifices itself with check on f1, and the white bishop must take. The rook takes back on f1: checkmate, because the bishop on h3 guards g2.

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Keep practising in the Karotto app

Each theme above is a lesson in the app's chess course, with a voice that reads every question, hints when your child is stuck, and a replay of the opponent's answer after a wrong move.