Passed pawns, pawn endings, rook endings, queen and minor-piece endings and how to save a draw.

How to read the diagrams
  • Yellow square: the piece to move (the "glowing piece" in the question).
  • Stars: squares you could move to; only one is right.
  • Letters A, B, C on squares: the options to choose from.
  • Arrow: the last move, or a move the question gives you.
  • Red square: a piece under attack.
  • Blue square: a piece or square to watch.

Passed pawns and pawn races

Levels 1, 3, 4, 5, 6 · 12 puzzles · PDF

Pushing a pawn home, pawn breakthroughs, pawn races and choosing what to promote to.

Level 1

White to move

There are three white pawns; only one is passed. Push the passed pawn one square!

Show answer

Answer: f5

Why: Nothing stops a passed pawn: it runs to rank 8 to promote.

Level 5

White to move

The glowing pawn sacrifices itself first. Break through!

Show answer

Answer: 1.b4 cxb4 2.c5

Why: Sacrifice the pawn on b4, black takes it, then the pawn on c5 runs free: no black pawn can block it anymore.

View PDF Download PDF

Pawn endgames

Levels 3, 4, 5, 6 · 12 puzzles · PDF

The square of the pawn, key squares, opposition, rook pawns and the active king.

Level 3

White to move

White to move. Can the black king catch the pawn? Pick the result!

A White winsB DrawC Black wins
Show answer

Answer: A (White wins) · 1.g5 ♔c5 2.g6 ♔d4 3.g7 ♔e3

Why: You used the square of the pawn.

Level 3

White to move

Use the opposition to win!

Show answer

Answer: 1.♔c6 ♔d8 2.♔b7 ♔d7 3.c6+ ♔d6 4.c7 ♔c5 5.c8=♕+

Why: You took the opposition, and the black king has to give way.

View PDF Download PDF

Rook endgames

Levels 5, 6 · 12 puzzles · PDF

Rook against pawn, the rook behind the passed pawn, and the rook endings that come up most.

Level 5

White to move

White moves first. The black pawn is about to become a queen, and the black king stands right next to it. Does White win or is it a draw?

A White winsB DrawC Black wins
Show answer

Answer: B (Draw) · 1.♖xc2+ ♔xc2

Why: The rook can only trade itself for the pawn: if the rook takes the pawn, the black king takes the rook. The white king is too far away to help.

Level 5

White to move

White moves first. In this game, does White win or is it a draw? Look at the black king and the black pawn!

A White winsB DrawC Black wins
Show answer

Answer: A (White wins) · 1.♖a4+ ♔c3 2.♔g2 ♔c2 3.♖e4 ♔d2

Why: The rook checks to push the black king away from the pawn, then blocks in front of the pawn. The black king can't protect the pawn, so the rook can take it.

View PDF Download PDF

Queen, bishop and knight endgames

Levels 4, 5, 6 · 12 puzzles · PDF

Queen against pawn, bishop against pawns, zugzwang and converting an endgame advantage.

Level 4

White to move

The glowing piece is the queen. Use checks to force the black king in front of its pawn, and keep playing until you win!

Show answer

Answer: 1.♕c4+ ♔b2 2.♕d3 ♔c1 3.♕c3+

Why: The queen's checks force the black king to block in front of its pawn, then the queen and the white king close in and checkmate.

Level 5

Black to move

The glowing pawn moves first. Think ahead!

Show answer

Answer: 1…axb5 2.♔f3 ♔f5

Why: Take the pawn on b5, then the black king goes to f5. The white king has to step back, and the black king comes in to take the pawn on h4.

View PDF Download PDF

Saving a draw

Levels 4, 5, 6 · 12 puzzles · PDF

Ways to draw a lost position: perpetual check, the wrong-coloured bishop and drawing set-ups.

Level 4

Black to move

The glowing piece is the queen. Keep checking and don't let the white king rest!

Show answer

Answer: 1…♕d1+ 2.♔h2 ♕h5+

Why: The queen checks on d1, then h5; the white king runs back and forth but can't escape: draw.

Level 5

Black to move

The black king is glowing. Hold the draw in the corner!

Show answer

Answer: 1…♔g7 2.h6+ ♔xh6

Why: The black king heads to the corner and takes the h-pawn. With no pawns left, it's a draw!

View PDF Download PDF

Keep practising in the Karotto app

Each theme above is a lesson in the app's chess course, with a voice that reads every question, hints when your child is stuck, and a replay of the opponent's answer after a wrong move.