Calculation and combined tactics. Starting to calculate: what is the threat, discovered and double check, skewers, combined pins and the first pawn endgames. Level 3 roughly matches Step 3 of the Steps Method.
What this level covers
- Openings and threats
- Checks and open lines
- Pins and protection
- Pawn endgames
- Advanced tactics
- Planning and calculation
Try a few positions now
- Yellow square: the piece to move (the "glowing piece" in the question).
- Stars: squares you could move to; only one is right.
- Letters A, B, C on squares: the options to choose from.
- Arrow: the last move, or a move the question gives you.
- Red square: a piece under attack.
- Blue square: a piece or square to watch.
The glowing pieces are still at home. Pick the best move!
Show answer
Answer: A (♖c1) · 1.♖c1 h6 2.♗h4 c5
Why: Your pieces are coming into the game quickly and safely.
White to move. Can the black king catch the pawn? Pick the result!
Show answer
Answer: A (White wins) · 1.g5 ♔c5 2.g6 ♔d4 3.g7 ♔e3
Why: You used the square of the pawn.
The glowing piece starts the two-move combo. Your move!
Show answer
Answer: 1.♖e8+ ♔g7 2.♕f8#
Why: The rook checks on e8, and the black king has only losing moves. Then you checkmate.
The glowing rook is standing in front of the bishop. Where should the rook go to win the most?
Show answer
Answer: ♖xh5+
Why: The rook takes the queen with a discovered check. The black pawn has no time to take back the rook.
Theme worksheets with puzzles from this level
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Keep practising in the Karotto app
Each theme above is a lesson in the app's chess course, with a voice that reads every question, hints when your child is stuck, and a replay of the opponent's answer after a wrong move.
