First page of the PDF Chess Workbook Level 3 with Answers

Chess Workbook Level 3 with Answers

ages 7–10 · 48 puzzles · answers and explanations

View PDF Download PDF

Calculation and combined tactics. Starting to calculate: what is the threat, discovered and double check, skewers, combined pins and the first pawn endgames. Level 3 roughly matches Step 3 of the Steps Method.

What this level covers

  1. Openings and threats
  2. Checks and open lines
  3. Pins and protection
  4. Pawn endgames
  5. Advanced tactics
  6. Planning and calculation

Try a few positions now

How to read the diagrams
  • Yellow square: the piece to move (the "glowing piece" in the question).
  • Stars: squares you could move to; only one is right.
  • Letters A, B, C on squares: the options to choose from.
  • Arrow: the last move, or a move the question gives you.
  • Red square: a piece under attack.
  • Blue square: a piece or square to watch.

Openings and threats

White to move

The glowing pieces are still at home. Pick the best move!

A ♖c1B ♔d2C b4
Show answer

Answer: A (♖c1) · 1.♖c1 h6 2.♗h4 c5

Why: Your pieces are coming into the game quickly and safely.

Pawn endgames

White to move

White to move. Can the black king catch the pawn? Pick the result!

A White winsB DrawC Black wins
Show answer

Answer: A (White wins) · 1.g5 ♔c5 2.g6 ♔d4 3.g7 ♔e3

Why: You used the square of the pawn.

Planning and calculation

White to move

The glowing piece starts the two-move combo. Your move!

Show answer

Answer: 1.♖e8+ ♔g7 2.♕f8#

Why: The rook checks on e8, and the black king has only losing moves. Then you checkmate.

Checks and open lines

White to move

The glowing rook is standing in front of the bishop. Where should the rook go to win the most?

Show answer

Answer: ♖xh5+

Why: The rook takes the queen with a discovered check. The black pawn has no time to take back the rook.

Theme worksheets with puzzles from this level

Keep practising in the Karotto app

Each theme above is a lesson in the app's chess course, with a voice that reads every question, hints when your child is stuck, and a replay of the opponent's answer after a wrong move.